What is Tech Art?

>Here are presentation videos from the talk given at 3D Stimulus Day.

The panel was hosted by Chad Moore, who you can follow on twitter as @smapdi
He also has a great blog with a load of information about how to get a job as well as including slides to his talks which you can find here.
The rest of the panel was made up of the following people –
Ryan Griffin, Senior Character TD, Turbine – @griffinanimator
Elliott Mitchell, Vermont Digital Arts –
Brandon Bateman, Senior Tech Artist, Turbine
Farley Chery, Instructor, ITT Institute and Bunker Hill Community College
Justin Woodard, Technical Artist, Turbine –

The presentation covers what a technical artist means, covering how the varied role differs between the size and direction of the company from a large corporation to a small indie developer.

Roughly 45 mins in total over 3 parts, the final part includes part of the Q&A session.

Part 1 –

Part 2 –

Part 3 –


Using Unity3D to create a 2D game


Presentation given by Alex Schwartz and Yilmaz Kiymaz of Owlchemy Labs.

The topic of making a 2D game by mixing 2D and 3D in Unity and some of their tools that were created and techniques that can easily be used.

Some of these tools are available on their website for free.
The presentation is in three parts, totalling around 45 minutes.
Part 1-3:
Part 2-3:
Part 3-3 including the QA session:

Boston Unity Group – The Winter Showdown

>The Winter Showdown was the third meeting of BUG at the Microsoft NERD Centre, held last night, 30th November.

The presentation was held by, Trevor Stricker, of QuickHit, talking about their NFL licensed game and the combination of using Flash and Unity3D as well as looking a little into their monitisation routes of micro transactions and adware.
Following the presentation, their were a handful of demonstrations by people, many of these were updated demo’s that had previously been shown so they were not recorded, but one that was new I will mention as I thought it was brilliant, a cloud based asset server.
But first, here is the presentation, the intro followed by 5 parts, the last two parts were from the Q&A session which was especially interesting and well worth watching.
Intro –
The cloud based asset server was created by Defective Studios. The website doesn’t contain very much information about the asset server, which is a big shame, but they are offering beta testing for free, email Matt Schoen for details at schoen@defectivestudios.com
What made this really interesting was the simplicity and cost, they were planning on offering a monthly subscription to the service at $10 and the cloud being run from Amazon, but if you wanted to run your own servers they were working on another license fee for that.
This platform is a cheap alternative to the Unity Asset Server, much simplified and something that works very well across platforms via a web interface with no real learning curve. Meshes and textures are uploaded to the cloud and people can sync the whole build or specific items and can get them running in Unity immediately, meshes and textures being very robust with all scaler and modifier information remaining intact.

Boston Unity Group – Second Meet up

>The second Boston Unity Group – BUG had the meeting last night, 31st August 2010, held at the really nice Microsoft NERD Centre in Cambridge, MA.

The presentation was given by the ever talented user of Unity, Yilmaz Kiymaz, who came from Turkey to give the talk. He talked about editor scripts and maximizing your Unity workflow.

For an artist, a lot of this was a little over my head as it was quite technical in nature, but the results spoke for themselves, lots of little tips and tricks for people to create scripts and custom editors that would help over come a lot of tedious and especially repetitious tasks, more so for when dealing with a group of artists on the same project.

The presentation can be viewed in 3 parts below, apologies for the low volume and slight gitters in the video, but you should be able to hear and see most of the info. It’s a 40 min presentation and worth seeing.

Part 1 –

Boston Unity Group – First Meet up

>Boston Unity Group – BUG

This is a new meet up group organised for the Boston indie dev scene, though anyone who is interested in, or has used Unity were more than welcome to the event.

The group met up in Northeastern University for the first time, a good venue, organised my Elliott Mitchell and Alex Schwartz.

Kicking off the event, Tom Higgins, community manager at Unity Technologies, spoke about Unity, the company, the product and what will come in the future as well as understanding how to get the best out of it with various pricings and features. The afternoon session held an all-day workshop dubbed ‘Unity Day’. This was a series of tutorials on Unity.

Below is, in three parts, a video of the talk given by Tom Higgins.

Part 1:


Part 2:


Part 3:


The next of these bi-monthly Boston Unity Group (game developer meetup) meets will be August 31 @ the Mircosoft N.E.R.D. center in Cambridge, MA. 7 p.m.