Collection of Boston Game Loop Writeups!

Information about what the Boston Game Loop is all about, for those who don’t know can be found here.

For those who weren’t able to make the GameLoop, a collection of notes, thoughts and write ups from various people who attended, in various disciplines are listed here that I could find. If there are any others, please let me know.

Darius Kazemi, on his blog, Tiny Subversions, has a indepth write up here.

“Embracing failure in game narratives”

 

Hybrid Mind Games

“Unconference unwriteup from a game undesigner” by Nick Lalone

For a photo look into the conference, Elliott Mitchell, has posted a public album here.

For those interested in the Philly Game Loop, which was a spin off from the Boston event, a good write up of that event can be found here.

 

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Boston Unity Work Flow Event

Make Your Ideas a Reality: Suites and Unity Workflow


“On Tuesday, June 14th we are hosting event that should knock your socks off… Make Your Ideas a Reality with a Max and Maya workflow that works with Unity – there will be an in-depth look at Unity and the workflow with Max and Maya – then Carl will demonstrate how to make a game and build it for the web, iOS and Android.

Jono Forbes will be presenting Defective Studio’s Unity-based world-builder, Platformer, working with their Maya plug-in for full modeling of terrain, and the ease in which it lets you move back and forth between Maya and Unity.

Carl Callewaert has 10 years experience working in motion capture, 3d animation and game development. His professional experience includes working as a liaison between artists, programmers and sales department on software/hardware development, motion capture pipelines and (mobile) game development. As an Autodesk Certified Instructor and Unity expert, Carl has taught specialized courses and workshops on game engines, key framing, motion capture, photo-realistic rendering, visual effects, modelling, level editing at companies and education institutes. Currently, Carl is Unity evangelist at the award wining company Unity Technologies . He also runs Fundi 3D where he is involved in the production of games. At The Gaming and Animation Institute of Fredericton Carl oversees the 3D gaming programs and runs the eMentorship program.

When: Tuesday, June 14th, 6pm – 10pm
Where: Bunker Hill Community College

How Much?: Free. But registration is required”

Should be an interesting event for Boston Indies to get involved with especially as the folks at GET put on such great stuff for the games community!

Legal Basics for Game Companies

>A free half day conference in Waltham MA, hosted by Morse, Barnes-Brown & Pendleton, P.C. on the 5th of May 2011.


The iternary of the event is as follows:

Game Law Basics Sessions:

  • VC & Angel Financing – 1:00 – 2:00 pm
  • Strategic Partnering – 2:00 – 3:00 pm
  • IP Protection – 3:00 – 4:00 pm
  • Formation – 3:00 – 4:00 pm
  • Mergers & Acquisitions – 4:00 – 5:00 pm
  • Employment – 4:00 – 5:00 pm
More info on this great event for people thinking of starting up a studio, or who have started up can be found here.

Stuff from 3D Stimulus

>So this is really a highlight of some of the info as there are videos of some of the talks to come later.

Okay, so most probably couldn’t care, but asking to help folks at the local New England resellers out, they’re looking to get 200 people signed up for the 20th April event. GET.

If they do, they’ll get some money to put towards local events, and they’ve helped put on a lot of cool events for artists in the Boston area, so if you’re in the area or just want to help out, register through them and it’ll be much appreciated.

The webinar is mostly a bunch of presentations about vfx, one is from the effects on Black Swan and another movie and one is a game I think.

If anyone is interested, give Heidi a shout – hjelev@greateasterntech.com

She needs your name, email and either an address or your company name and she’ll automatically opt you out of receiving any Autodesk newsletter spam, unless you actually want it.


Other bits and pieces, Motion Builder or the Entertainment Suite of products, if you buy through GET, you’ll get a free Kinect and set up with hacked software to have your own motion capture device out of it.

http://www.brekel.com if you want to check out the software that was demo’ed as a mocap software that plugged right into Motion Builder.

A nice free shader for people to use in their work was 3Point Shader Lite found here.


3D Stimulus Day

>GET are hosting another 3D Stimulus Day event – 9th April

A recap about the event, which is an awesome free art and networking event –

Location: Mt. Ida, Newton, MA

Time: 9:00am – 5:00pm

Presentations this year include:

  • Chad Moore of Turbine and Rigging Dojo, with Job Hunting Tips for 3D Artists
  • Alex Schwartz and Yilmaz Kiymaz of Owlchemy Labs, presenting Mixing 2D and 3D in Unity
  • A panel-discussion with various tech artists from local game companies, mediated by Chad Moore
    • Ryan Griffin, Senior Character TD, Turbine
    • Elliott Mitchell, Vermont Digital Arts
    • Brandon Bateman, Senior Tech Artist, Turbine
    • Farley Chery, Instructor, ITT Institute and Bunker Hill Community College
    • Justin Woodard, Technical Artist, Turbine
  • Willem Van Der Schyf, Tencent Boston, presenting his Workflow for Character Creation using Max & ZBrush
  • Afternoon networking session upstairs with demos from local individuals and companies including Brass Monkey, Vermont Digital Arts, Owlchemy Labs, 3d Camera Technology, Mocap with Kinect and Motion Builder and lots more!!!
Adding to this, The Boston Post Mortem are having a meet up on the 13th April and will be talking about Game Law Hot Topics.

This should be a great, interesting meet up too.

Conventions

>For anyone that has been to conventions or to future ones such as PAX East, Conventionist might be a really handy app to have!

It has the event agenda’s, maps of the floors and helps you schedule out your meetings.
While talking about conventions, especially with the recent GCE11, the nice folks over at DICE have shared their presentations which have loads of great information about what they did with Battlefield, which you can find here.

Boston August Event Line up

>Starting out with the Boston Post Mortem – 10th Aug, 7-10pm at the usual venue, the Skellig in Waltham.

The speaker this month, Terrence Masson, who will be giving a SIGGRAPH roundup.

Boston Game Jam
– 21-22 Aug at the MIT site in Cambridge MA.

The theme for this event is about “Immigration” It should be a fun and light hearted event and a chance to mingle with other devs in the area.

Boston Game Loop – 28th Aug 9am start with conferences kicking off at 11am till the end of the day, held at the MS NERD building in Cambridge, MA $40 donation.

Scott of MacGuffin Games has more info here.

Boston Unity Group – BUG – 31st Aug 7-pm at the MS NERD Centre, Cambridge MA.

This is a great event and networking opportunity for game devs and for anyone who uses or is interesting in using and learning more about Unity. The prior event, which was the first, had people from many different backgrounds using the game engine for none game uses, so was very interesting to see people show off their projects.

From the discussion last night

>The “Jobs in 3D discussion” was interesting because it came from the view points of someone in education trying to place students, an internal recruiter, someone who hires contractors, a art director and someone who runs a small business.

From the perspective of the small business owner, having all round skills were the most important factor because there wasn’t many resources and projects keep changing that you had to be able to work on whatever came in and a great way of getting a foot in the door was as a school/college internship or offering to help out on a certain project for free.

From a contractor perspective, Lane Feuer at Hasbro just wanted to see good looking sculpture work, doesn’t matter about the quality of the model or texturing, just the final sculpture because that is all they are interested in, which is quite different to a lot of other fields. Also because a lot of the contractors work remotely from as far as Brazil, communication is key in being able to understand the requirements of the project. Being a contractor for 6 months is also looked as a probationary period, much like an extended interview, if they like you and you work out there is every possibility of them offering you a full time position at the end of the contract.

Thom Ang, the art director at 38 Studios was a very interesting speaker, talking about working to your strengths, if you aren’t the best artist out there but are able to manage projects he said work to those strengths, gets you working in a art position but where you can help out the most as an example.

As a side note to the discussions, Brad Porter, who organised the event mentioned that Maya 2010 with a subscription included would be $4100 or a stand alone license of $3500 and this version combines all the versions of the past so no more 3 flavours.

They are also offering an “Entertainment Creative Suite” which is $5000, this includes either Maya 2010 or 3DSM 2010, Motionbuilder and Mudbox.

He highlighted the main advantage of the subscription model, apart from cheaper future upgrades, it allowed the artist to remotely use the license on their home personal computer at no additional cost, which is a great way to play around with the package on your own time.