Gamesmith Community!

So it’s been a while since I last posted and I’ve been busy helping out with the launch of a new games community aimed at game devs, Gamesmith.

What makes this different from all the other communities?

Anyone who joins are vetted to be verified game dev before they get access to the full features.

So what’s there? 


The community forum, a place to discuss the industry knowing you’re talking to your industry peers. If you want to discuss something that you don’t want tied to your name, there’s the ability to post anonymously with the click of a button, so you can talk about company work life balance, or ask about a new job opportunity without anyone else knowing etc. We have had a thousand developers sign up and get access in the last few weeks and growing quickly!

We do have a open part of the forum for general chit chat called “Game Chat“, anyone can post here but unless you’re a verified dev, they can’t see other parts of the community forums.

There is also the Jobs Board, which is also growing and has around 200 jobs listed currently, from over 20 different companies across the US and Europe. Applying for a job goes direct to the hiring manager. They like it because they know they’re getting a verified, vetted developer, which has already weeded out a lot of the noise from the wannabe’s.

Who’s allowed in?

Part of the requirements is that someone has released a title, whether it be a big time game from a large studio or publisher, to a small indie studio through iOS or Google Play etc. We also know that some people may have worked on countless projects that may never have seen gold, so if we can verify you have contributed significantly to a project, you’re in too!

Students and interns aren’t allowed in, but come back with some experience and you’ll be welcomed, until then, you can enjoy our open chat part of the community here.

A former dev that has moved into another industry or gone into education? You’re allowed in too. Your experience is just as relevant.

Come and follow us on:

Gamesmith Website

LinkedIn

Twitter

Facebook

Gamesmith Blog

CryEngine 3 SDK Out now for free!

The engine is now available for free here.

Read the terms and conditions, but they sound pretty good for those that just want to tinker around with it.

To get started, the official documentation can be found here.

The community developed documentation, which is well worth a browse can be found here.

A simple guide to get started on creating a level can be found here.

More indepth knowledge can be found in the wiki here.

Now go and enjoy!

Slam Bolt Scrappers PSN Post Mortem

The last Boston Post Mortem was presented by, Eitan Glinert of Firehose Games.

The talk was a post mortem into their PSN released game, Slam Bolt Scrappers, which pre-release had received very favourable news from Pax East etc, but since release has not been getting the same kind of reviews. They cover the highs, lows and the bittersweets of the development and cover the lack of online multiplayer which was one of the biggest detractors in the reviews for the game.

This presentation was filmed by Firehose.



10 games that you believe people should have played?

>http://t-machine.org/index.php/2011/05/29/the-10-games-you-should-have-played/

This blog has a list of games that you think people should have played and here’s my list –
Deus Ex – Seems a lot of the younger folks haven’t really played it and it’s a great game, really nice use of upgrades
Sabre Team – Nice turn based, strategy shooter game from Atari/Amiga days
Railway Tycoon – Or any of those of the era, they’re good wholesome family fun
Golden Eye – Just really nice multiplayer action, and destructible environments
Turok – just some lovely environments and a good bit of fun
Lara Croft – As annoying as some of it got, nice mini games and exploration and fun character moves that were new at the time
Snood – Really simple game mechanics, but it got my missus interested in games so it has to have something going for it
Hotel Dusk – Really nice story based game with simple graphics
Gamebook Adventures – iPhone story based game, shows that a good story can make a game
Wii Resort – Something that’s not all very gamey, but has a bit of something for everyone in the family and very easy to get someone to play the odd game with you

Ni Hao, Kai-lan Discovery Game – Review

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This game is aimed at children 3 plus, so we got it for our 3 year old. I don’t recommend it, certainly unless the child is much older.
The dice popper, which I thought would be fun for our little one is incredibly hard to pop, I struggle to push it hard enough as it is.
The little pieces are really cheaply made and the card board inserts to the plastic base of the pieces just slide about and never stay put. There is also no box to this board game, so it’s really hard to keep all the pieces together without losing them.
The instructions, if you actually want to play this properly are also not printed on the underside of the board, which is a really flimsy piece of cardboard, which is such an over site. The plastic that sits on the board is also rubbishy, weak and within minutes was cracking at the corners and falling apart.
Not very impressed with this game, which is a shame because it is very cute.

What is Tech Art?

>Here are presentation videos from the talk given at 3D Stimulus Day.

The panel was hosted by Chad Moore, who you can follow on twitter as @smapdi
He also has a great blog with a load of information about how to get a job as well as including slides to his talks which you can find here.
The rest of the panel was made up of the following people –
Ryan Griffin, Senior Character TD, Turbine – @griffinanimator
Elliott Mitchell, Vermont Digital Arts –
@Mrt3D
Brandon Bateman, Senior Tech Artist, Turbine
Farley Chery, Instructor, ITT Institute and Bunker Hill Community College
Justin Woodard, Technical Artist, Turbine –
@JustinWoodard

The presentation covers what a technical artist means, covering how the varied role differs between the size and direction of the company from a large corporation to a small indie developer.

Roughly 45 mins in total over 3 parts, the final part includes part of the Q&A session.

Part 1 –


Part 2 –


Part 3 –


Using Unity3D to create a 2D game

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Presentation given by Alex Schwartz and Yilmaz Kiymaz of Owlchemy Labs.

The topic of making a 2D game by mixing 2D and 3D in Unity and some of their tools that were created and techniques that can easily be used.

Some of these tools are available on their website for free.
The presentation is in three parts, totalling around 45 minutes.
Part 1-3:
Part 2-3:
Part 3-3 including the QA session:

Boston Post Mortem – HTML5 and Akihabara

>So the last Boston Post Mortem meet up event took place at the UK Trade and Investment office as part of the consulate.

The speakers for the event were Darren Torpey and Darius Kazemi, who discussed HTML5 game development, focusing on the open-source Akihabara framework but also covering other available HTML5 game engines and general advances in HTML5/Javascript.

Akihabara is a 2D (bitmap graphics) game engine based on the canvas tag, part of HTML5, a great platform for quick product prototyping, with very little knowledge of coding or web work to get simple stuff together and working.

Some information about the engine with tutorials can be found here.

Fantastic documentation about the engine can be found here.

The Boston Game James website has a copy of the presentation which includes a great list of links to the various demos and other engines, which you can find here.