The engine is now available for free here.
Read the terms and conditions, but they sound pretty good for those that just want to tinker around with it.
To get started, the official documentation can be found here.
The community developed documentation, which is well worth a browse can be found here.
A simple guide to get started on creating a level can be found here.
More indepth knowledge can be found in the wiki here.
Now go and enjoy!
Information about what the Boston Game Loop is all about, for those who don’t know can be found here.
For those who weren’t able to make the GameLoop, a collection of notes, thoughts and write ups from various people who attended, in various disciplines are listed here that I could find. If there are any others, please let me know.
Darius Kazemi, on his blog, Tiny Subversions, has a indepth write up here.
“Embracing failure in game narratives”
Hybrid Mind Games
“Unconference unwriteup from a game undesigner” by Nick Lalone
For a photo look into the conference, Elliott Mitchell, has posted a public album here.
For those interested in the Philly Game Loop, which was a spin off from the Boston event, a good write up of that event can be found here.
The last Boston Post Mortem was presented by, Eitan Glinert of Firehose Games.
The talk was a post mortem into their PSN released game, Slam Bolt Scrappers, which pre-release had received very favourable news from Pax East etc, but since release has not been getting the same kind of reviews. They cover the highs, lows and the bittersweets of the development and cover the lack of online multiplayer which was one of the biggest detractors in the reviews for the game.
This presentation was filmed by Firehose.