What is Tech Art?

>Here are presentation videos from the talk given at 3D Stimulus Day.

The panel was hosted by Chad Moore, who you can follow on twitter as @smapdi
He also has a great blog with a load of information about how to get a job as well as including slides to his talks which you can find here.
The rest of the panel was made up of the following people –
Ryan Griffin, Senior Character TD, Turbine – @griffinanimator
Elliott Mitchell, Vermont Digital Arts –
@Mrt3D
Brandon Bateman, Senior Tech Artist, Turbine
Farley Chery, Instructor, ITT Institute and Bunker Hill Community College
Justin Woodard, Technical Artist, Turbine –
@JustinWoodard

The presentation covers what a technical artist means, covering how the varied role differs between the size and direction of the company from a large corporation to a small indie developer.

Roughly 45 mins in total over 3 parts, the final part includes part of the Q&A session.

Part 1 –


Part 2 –


Part 3 –


Using Unity3D to create a 2D game

>

Presentation given by Alex Schwartz and Yilmaz Kiymaz of Owlchemy Labs.

The topic of making a 2D game by mixing 2D and 3D in Unity and some of their tools that were created and techniques that can easily be used.

Some of these tools are available on their website for free.
The presentation is in three parts, totalling around 45 minutes.
Part 1-3:
Part 2-3:
Part 3-3 including the QA session:

Stuff from 3D Stimulus

>So this is really a highlight of some of the info as there are videos of some of the talks to come later.

Okay, so most probably couldn’t care, but asking to help folks at the local New England resellers out, they’re looking to get 200 people signed up for the 20th April event. GET.

If they do, they’ll get some money to put towards local events, and they’ve helped put on a lot of cool events for artists in the Boston area, so if you’re in the area or just want to help out, register through them and it’ll be much appreciated.

The webinar is mostly a bunch of presentations about vfx, one is from the effects on Black Swan and another movie and one is a game I think.

If anyone is interested, give Heidi a shout – hjelev@greateasterntech.com

She needs your name, email and either an address or your company name and she’ll automatically opt you out of receiving any Autodesk newsletter spam, unless you actually want it.


Other bits and pieces, Motion Builder or the Entertainment Suite of products, if you buy through GET, you’ll get a free Kinect and set up with hacked software to have your own motion capture device out of it.

http://www.brekel.com if you want to check out the software that was demo’ed as a mocap software that plugged right into Motion Builder.

A nice free shader for people to use in their work was 3Point Shader Lite found here.


3D Stimulus Day

>GET are hosting another 3D Stimulus Day event – 9th April

A recap about the event, which is an awesome free art and networking event –

Location: Mt. Ida, Newton, MA

Time: 9:00am – 5:00pm

Presentations this year include:

  • Chad Moore of Turbine and Rigging Dojo, with Job Hunting Tips for 3D Artists
  • Alex Schwartz and Yilmaz Kiymaz of Owlchemy Labs, presenting Mixing 2D and 3D in Unity
  • A panel-discussion with various tech artists from local game companies, mediated by Chad Moore
    • Ryan Griffin, Senior Character TD, Turbine
    • Elliott Mitchell, Vermont Digital Arts
    • Brandon Bateman, Senior Tech Artist, Turbine
    • Farley Chery, Instructor, ITT Institute and Bunker Hill Community College
    • Justin Woodard, Technical Artist, Turbine
  • Willem Van Der Schyf, Tencent Boston, presenting his Workflow for Character Creation using Max & ZBrush
  • Afternoon networking session upstairs with demos from local individuals and companies including Brass Monkey, Vermont Digital Arts, Owlchemy Labs, 3d Camera Technology, Mocap with Kinect and Motion Builder and lots more!!!
Adding to this, The Boston Post Mortem are having a meet up on the 13th April and will be talking about Game Law Hot Topics.

This should be a great, interesting meet up too.

3D Stimulus Day

>The Digital Northeastern Artist group as part of Great Eastern Technology held a day long art event today called “3D Stimulus Day” at the Ida Mount College in Newton, MA. The host of the event was Brad Porter.

The free event had talks about success in animation, which was more of a selling event for the person giving the talk of her books and the classes she taught and wasn’t that useful for many there.

Intro to 3DSM Mental Ray Rendering was next, this was about architectural rendering and covered the basics to global illumination and final gather and was pretty informative and the talk was very amusing, given by Ted Boardman, who has a good blog which has many tutorials and good information here. It was also a chance to see 3DSM 2010, which had a new user interface which is a bit different to previous versions though how good that is I didn’t get to see. The main things of note were the simplifying of Mental Ray for the basic features and how quick it was to get them working to make good quality renders and yet still have all the tweaks you would expect. Also the new Quadify modifier looked pretty nifty too, which as it suggests, quadlifies your model rather than the tessalate feature.

Elliott Mitchell did a talk about realistic Mental Ray Skin Shaders in Maya, showing off Maya 2009, which had a few issues of stability, but compared to 2008 and below seemed to have simplified the whole process of creating shaders that work by automating the setting up of them, though there was still a lot of tweaking and rendering to get a good result.

Gael McDill of Digizyme Inc, talked about molecular and cell visualisation in Maya. This was very interesting showing how they are able to use custom scripts using Python to help them make tools as well as using cloth and hair adapted to show cell interactions. Molecularmovies.org was a really good resource they created to share the knowledge of what they do and includes a lot of videos and tutorials that can be applied to many aspects of art and animation.

Michele Bousquet, from Turbosquid talked about how you can maximise your sales and make money from using the service. Most of the things were comon sense such as providing good quality thumbnails and a good description of your work and what is included in the sale as well as how to best price your work by comparing to other works on the subject and looking through the highest priced pieces to gauge your price point.

Following this talk was a raffle of goods from the vendors who sponsored the event, the highlights included a new Wacom Intuos 4 tablet, a licensed copy of ZBrush 3 and one upgrade. All these things were being demoed during the breaks and especially the lunch break as well as a 3D scanner.

The last part of the day was a SIGGRAPH animation festival screening.