Gamesmith Community!

So it’s been a while since I last posted and I’ve been busy helping out with the launch of a new games community aimed at game devs, Gamesmith.

What makes this different from all the other communities?

Anyone who joins are vetted to be verified game dev before they get access to the full features.

So what’s there? 


The community forum, a place to discuss the industry knowing you’re talking to your industry peers. If you want to discuss something that you don’t want tied to your name, there’s the ability to post anonymously with the click of a button, so you can talk about company work life balance, or ask about a new job opportunity without anyone else knowing etc. We have had a thousand developers sign up and get access in the last few weeks and growing quickly!

We do have a open part of the forum for general chit chat called “Game Chat“, anyone can post here but unless you’re a verified dev, they can’t see other parts of the community forums.

There is also the Jobs Board, which is also growing and has around 200 jobs listed currently, from over 20 different companies across the US and Europe. Applying for a job goes direct to the hiring manager. They like it because they know they’re getting a verified, vetted developer, which has already weeded out a lot of the noise from the wannabe’s.

Who’s allowed in?

Part of the requirements is that someone has released a title, whether it be a big time game from a large studio or publisher, to a small indie studio through iOS or Google Play etc. We also know that some people may have worked on countless projects that may never have seen gold, so if we can verify you have contributed significantly to a project, you’re in too!

Students and interns aren’t allowed in, but come back with some experience and you’ll be welcomed, until then, you can enjoy our open chat part of the community here.

A former dev that has moved into another industry or gone into education? You’re allowed in too. Your experience is just as relevant.

Come and follow us on:

Gamesmith Website

LinkedIn

Twitter

Facebook

Gamesmith Blog

Alternative to Wacom Stylus?

Dart Stylus?

Now that Wacom have released a bunch of different styluses for tablets, the Solo starting at $20 ranging up to the top of the line one at $70…there suddenly seems like a lot of choices one of which is the Dart, also $70 but this seems to work much better across various platforms.

Not one I’ve had the opportunity to try right now, but it’s something that should be on any digital artists radar looking for something with a bit more control to be used on various tablets who aren’t in the Cintiq budget.

CryEngine 3 SDK Out now for free!

The engine is now available for free here.

Read the terms and conditions, but they sound pretty good for those that just want to tinker around with it.

To get started, the official documentation can be found here.

The community developed documentation, which is well worth a browse can be found here.

A simple guide to get started on creating a level can be found here.

More indepth knowledge can be found in the wiki here.

Now go and enjoy!

Collection of Boston Game Loop Writeups!

Information about what the Boston Game Loop is all about, for those who don’t know can be found here.

For those who weren’t able to make the GameLoop, a collection of notes, thoughts and write ups from various people who attended, in various disciplines are listed here that I could find. If there are any others, please let me know.

Darius Kazemi, on his blog, Tiny Subversions, has a indepth write up here.

“Embracing failure in game narratives”

 

Hybrid Mind Games

“Unconference unwriteup from a game undesigner” by Nick Lalone

For a photo look into the conference, Elliott Mitchell, has posted a public album here.

For those interested in the Philly Game Loop, which was a spin off from the Boston event, a good write up of that event can be found here.

 

Slam Bolt Scrappers PSN Post Mortem

The last Boston Post Mortem was presented by, Eitan Glinert of Firehose Games.

The talk was a post mortem into their PSN released game, Slam Bolt Scrappers, which pre-release had received very favourable news from Pax East etc, but since release has not been getting the same kind of reviews. They cover the highs, lows and the bittersweets of the development and cover the lack of online multiplayer which was one of the biggest detractors in the reviews for the game.

This presentation was filmed by Firehose.



Boston Blender User Group

>BBUG

Not to be confused with BUG (Boston Unity Group).
Good opportunity for Blender users to get together and talk about work flows, tools and other tips and tricks. This is especially good for indie devs to network as well as new comers who get the chance to meet a variety of skilled artists.
The next meet up is planned for 23rd of June, next week.
This group is organised by K. White Adam, who you can follow on twitter as @kadamwhite he also has a really interesting blog here, which covers indie game development and web design development.

10 games that you believe people should have played?

>http://t-machine.org/index.php/2011/05/29/the-10-games-you-should-have-played/

This blog has a list of games that you think people should have played and here’s my list –
Deus Ex – Seems a lot of the younger folks haven’t really played it and it’s a great game, really nice use of upgrades
Sabre Team – Nice turn based, strategy shooter game from Atari/Amiga days
Railway Tycoon – Or any of those of the era, they’re good wholesome family fun
Golden Eye – Just really nice multiplayer action, and destructible environments
Turok – just some lovely environments and a good bit of fun
Lara Croft – As annoying as some of it got, nice mini games and exploration and fun character moves that were new at the time
Snood – Really simple game mechanics, but it got my missus interested in games so it has to have something going for it
Hotel Dusk – Really nice story based game with simple graphics
Gamebook Adventures – iPhone story based game, shows that a good story can make a game
Wii Resort – Something that’s not all very gamey, but has a bit of something for everyone in the family and very easy to get someone to play the odd game with you

Boston Unity Work Flow Event

Make Your Ideas a Reality: Suites and Unity Workflow


“On Tuesday, June 14th we are hosting event that should knock your socks off… Make Your Ideas a Reality with a Max and Maya workflow that works with Unity – there will be an in-depth look at Unity and the workflow with Max and Maya – then Carl will demonstrate how to make a game and build it for the web, iOS and Android.

Jono Forbes will be presenting Defective Studio’s Unity-based world-builder, Platformer, working with their Maya plug-in for full modeling of terrain, and the ease in which it lets you move back and forth between Maya and Unity.

Carl Callewaert has 10 years experience working in motion capture, 3d animation and game development. His professional experience includes working as a liaison between artists, programmers and sales department on software/hardware development, motion capture pipelines and (mobile) game development. As an Autodesk Certified Instructor and Unity expert, Carl has taught specialized courses and workshops on game engines, key framing, motion capture, photo-realistic rendering, visual effects, modelling, level editing at companies and education institutes. Currently, Carl is Unity evangelist at the award wining company Unity Technologies . He also runs Fundi 3D where he is involved in the production of games. At The Gaming and Animation Institute of Fredericton Carl oversees the 3D gaming programs and runs the eMentorship program.

When: Tuesday, June 14th, 6pm – 10pm
Where: Bunker Hill Community College

How Much?: Free. But registration is required”

Should be an interesting event for Boston Indies to get involved with especially as the folks at GET put on such great stuff for the games community!

Legal Basics for Game Companies

>A free half day conference in Waltham MA, hosted by Morse, Barnes-Brown & Pendleton, P.C. on the 5th of May 2011.


The iternary of the event is as follows:

Game Law Basics Sessions:

  • VC & Angel Financing – 1:00 – 2:00 pm
  • Strategic Partnering – 2:00 – 3:00 pm
  • IP Protection – 3:00 – 4:00 pm
  • Formation – 3:00 – 4:00 pm
  • Mergers & Acquisitions – 4:00 – 5:00 pm
  • Employment – 4:00 – 5:00 pm
More info on this great event for people thinking of starting up a studio, or who have started up can be found here.