Boston Unity Work Flow Event

Make Your Ideas a Reality: Suites and Unity Workflow


“On Tuesday, June 14th we are hosting event that should knock your socks off… Make Your Ideas a Reality with a Max and Maya workflow that works with Unity – there will be an in-depth look at Unity and the workflow with Max and Maya – then Carl will demonstrate how to make a game and build it for the web, iOS and Android.

Jono Forbes will be presenting Defective Studio’s Unity-based world-builder, Platformer, working with their Maya plug-in for full modeling of terrain, and the ease in which it lets you move back and forth between Maya and Unity.

Carl Callewaert has 10 years experience working in motion capture, 3d animation and game development. His professional experience includes working as a liaison between artists, programmers and sales department on software/hardware development, motion capture pipelines and (mobile) game development. As an Autodesk Certified Instructor and Unity expert, Carl has taught specialized courses and workshops on game engines, key framing, motion capture, photo-realistic rendering, visual effects, modelling, level editing at companies and education institutes. Currently, Carl is Unity evangelist at the award wining company Unity Technologies . He also runs Fundi 3D where he is involved in the production of games. At The Gaming and Animation Institute of Fredericton Carl oversees the 3D gaming programs and runs the eMentorship program.

When: Tuesday, June 14th, 6pm – 10pm
Where: Bunker Hill Community College

How Much?: Free. But registration is required”

Should be an interesting event for Boston Indies to get involved with especially as the folks at GET put on such great stuff for the games community!

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