Boston Post Mortem

>The IGDA’s local chapter, the Boston Post Mortem September monthly meeting was sponsored this month by GamerDNA so a big hand of thanks to them for the talk, the food and the free drinks.

Jon Radoff who heads the organisation gave the talk, which was about gaming trends covering the big hits of COD4, GTA4 etc and the world of MMO’s.

It was interesting to see how Rock Band faired against Guitar Hero in the long term in the amount of usage spent by players.

There was a lack of coverage on the indie market which I felt was a shame because it would have been interesting to hear how indie developers fair against similar competition – How Castle Crashers compares with other indie released games in regards to sales and level of actual game time players put in, because it is another realm to the large marketed big budget games, and for many studios, this kind of data would be far more valuable.

The venue, the Skellig is a charming venue though with a good bar and space at the back for the event to take place, but these events are busy and seating is limited, this means it can be difficult to actually ask questions in the Q&A session after the talk. Jon was willing to answer questions privately, I just didn’t think that benefitted the audience as much as it could.

The crowd was made up with a good mix of professionals in the industry, the location being fairly central and with a lot of free parking just behind the pub helping out a lot in this regard. There were a large number of students or recent grads from a local games art school there, they were interesting to talk with, but did make networking and job hunting more diluted for those already in the industry.

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